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Graphics

Graphics is the backbone to animation, web and video in addition to all multimedia disciplines. The course provides a blended approach to both theory and practice to prepare you for exciting careers in digital multimedia designing. Media Pixel give knowledge about Visual elements such as line art, vector Drawing, photographs, typography, drawings, graphs, Digital painting, manga Drawing, Mate Painting,Developing Brand Identity and conceptualizing illustrated image projections on digital formats.We also enhance creativity, and a range of problem-solving principles to solve complex visual communication problems.

Programme Outcome :

• Analyze  Raster Imaging • Analyze Vector Imaging • Knowledge to Color modes • Tools of Graphic Design • Typography • Logo Design • Design for Printing • Packaging Design • Cartoon drawing • Corporate Design • Advertising Design • Color Separation

Programme Outline:

Programme is being divided in 3 modules

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Illustrations

Visual presentation, Design Rules, Vector Illustration, Vector & Raster, Creating manual Illustrations, Color Modes and theories, Packaging Design.

Module2.Layout Designs

Raster techniques, Creating Collages and masks, Image manipulating techniques, Image color correction techniques, Designing brochures catalogues & Newspaper Adds, Designing for Printing.

Module3.Prepress & Production

File formats, Color Separation for offset printing print PDF, Paper sizing, CD Lable , Package printing, Leaflets & Dangler Printing

Project submition,

Creating at least 5 advertising layouts, 5 corporate layouts, 5 packaging Design, 10 commercial illustrations, 4 news paper layouts, Portfolio preparation, Graphics competition

gap

Audio Video Editing

This unique program of Audio Video Editing provides the tools to learn the With live footage, multiple characters, music, sound effects, graphics and chroma shorts. This course teaches you how to create a new dimension to reality  in which your imagination and creativity know no bounds. It prepares you for robust and lucrative careers in post production and sound editing with major industry segments such as broadcast television, ad film making, motion pictures, digital audio recording, audio publishing, media houses and many other related industries where demand for industry professionals is on the rise constantly.

Programme Outcome :

•Special Effect • Broadcast Graphic Design • Video Post Production • offline Editing • 3D Compositing • Media Management • Sound Compositing • Sync Sound with Video • Working environment in a Video and Audio studio

Programme Outline:

Programme is being divided in 3 modules

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Advanced video Graphics

• Creating Raster backgrounds • Creating Graphics • Creating Logos and Identities • Collages and Montages • Creating alpha • Exporting graphics to video applications

Module2.Creating Animated Background


• Creating 3D composite • Broadcast animation • Creating virtual sets for broadcast • Type animation and casting styles • Special effects using various plugins • Chroma key

Module3.Offline Editing & Sound

Introduction to various fie formats from DV to Mov and HD Story boarding for Film Editing Capturing through fire wire Managing and organizing footages Finishing and Outputting Color correction in a video Converting from HD to DV

Project submition,

Creating at least 10 advertising layouts, 5 corporate layouts, 5 packaging Design, 100 commercial illustrations, 2 news paper layouts, Portfolio prepare and designing competitions.

gap

Animation Courses

Media pixel's comprehensive course in 2D and 3D animation is designed not only to help you grasp the concepts behind animation but also build live applications using animation. Cartoons and the animation technologies that create them have become industry level. Learn frame-by-frame animation using digital writing instruments. You will also learn how to create and embed special effects and digitally replicate events in 3D.This course provides students with the advanced knowledge in principles of classical animation, stop motion, clay Animation, pose to pose Animation. The student will learn concepts such as squash and stretch, timing, path of action, anticipation, action-reaction, weight, volume, and staging. This course will also develop the student's animation design sense, with exercises in character design.;

Media Animation

Programme Outcome :

Successful students can join as a 3D media Animator or VFX artist in one of the TV channel of entertainment, news or sports. There is a great demand of 3D media artists in animation and post production studios.

Programme Outline:

Programme is being divided in 1 modules

Course Duration:

5 months
Schedule: 2 Hour/3 days a week

Module1.

• Introduction • Navigating 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production • Utilities Customizing the user interfaces

Character Modeling

Programme Outcome :

Successful students can work as a 3D Modeler in an animation studios or production houses.

Programme Outline:

Programme is being divided in 2 modules

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production.

Module2.Specialisation

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production.

Character Animation

Programme Outcome :

Successful students can work as Character animator in Gaming companies, Studios and in Advt. agencies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

Introduction ·  Navigating 3D space ·  Creating geometry ·  Transforms ·  Modifiers ·  Animation basics ·  Light and cameras ·  Material Editor, Materials and Maps ·  Rendering ·  Effects and Environments ·  Video post.

Module2.Advance

· Understanding character studio ·  Understanding Biped ·  Understanding Physique ·  Understanding Track Editing ·  Understanding the workbench ·  Understanding Motion flow ·  Understanding crowds ·  Understanding Character studio Workflow ·  Freeform Animation ·  Loading, Saving, and Displaying Biped Motion ·  Advanced in File Formats.

Special Effects in movies

This Module have been designed to establish the craft of vfx compositing step by step & from a real post house work perspective.It combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live Action shooting for compositing is variously called “blue Screen," "green screen," "chroma key," "rotoscoping," "motion tracking,".Realy it makes a wonderful journey to a magic world.

Programme Outcome :

Successful students can work as SFX (special effects) artist in production houses and Advt. agencies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post • Particle • Dynamics.

Module2.Specialisation

· Basic for better understanding of camera  movements ·  Various types of shots and angles · story boarding. ·  SFX and compositing, Camera Matching.

Games Modeling

Programme Outcome :

Successful students can work as a 3d Modeler in 3D Gaming companies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Normal Maping • Rendering • Effects and Environments • Video post.

Module2.Specialisation

• Conceptualizing 3D coordinate systems • How to construct 3D models using various tools • Low polygon modeling for games. • Props Modeling • Environment Designing (Landscape designing) • Vertex painting and baking of textures • Polygon count constraints.

Texturing

Programme Outcome :

Successful students can work as a Texturing Artist in 3D Gaming companies and Advt. agencies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Navigating 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production • Utilities Customizing the user interface

Module2.Specialisation

• Knowledge of 3d modeling for games (Hi Poly, Low Poly). • Designing various texture types and applying textures Using UVW coordinates. • Texture creating by image editing software. • 3D character and props mapping. • Creating environment and their texturing. • UVW, Pelt Mapping.

Rigging Artist

Programme Outcome :

Successful students can work as a Rigging Artist & Character Animator in 3d Gaming companies, production houses and Advt. agencies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post .

Module2.Specialisation

·  Anatomy of organic models ·  Animation for different models ·  Study for animation cycle in animals, insect, robots,     serpents like snakes and multi pods. ·  Bones and their constraints. ·  Forward kinematics (for movements of characters). ·  Inverse Kinematics (for movements of characters).

Scientific Animation

Programme Outcome :

Successful students can enjoy the status of 3D Artist in studios and various channels like NGC, Discovery & News Channels etc.

Programme Outline:

Programme is being divided in 3 modules (details are as follows)

Course Duration:

5 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Navigating 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production.

Module2.Intermediate

·  Internal body parts and their functions. ·  Different materials and textures use for various parts of     body like kidney, lungs, brain, etc. ·  Case studies for animation for construction. ·  Working with dynamics.

Module3.Specialisation

• Study toward Scientific Approach. • Creating stunning materials. • Creating rain, storms volcano, tornados, fire, dust etc • Frame sense. • Color Combination theories. • Camera Animation

Architectural Walk through

Programme Outcome :

Successful students can enjoy the status of 3D Artist in studios and various channels like NGC, Discovery etc.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Working with 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production.

Module2.Specialisation

• Knowledge of CAD file formats and their compatibility to other 3D applications. • Conceptual lightning setup for walkthroughs. • Lighting setup for both interior and exterior scene. • Camera fly through of buildings - Walk through of flats. • Camera movement and their laws - Working on lighting for interior and exterior

3D Graphics Designer

Programme Outcome :

Successful students can work as a 3D Illustration Artist in publications houses, News media agencies and Advt agencies.

Programme Outline:

Programme is being divided in 2 modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Fundamental

• Introduction • Navigating 3D space • Creating geometry • Transforms • Modifiers • Animation basics • Light and cameras • Material Editor, Materials, and Maps • Rendering • Effects and Environments • Video post production • Utilities Customizing the user interface

Module2.Specialisation

·  Importance of 3D graphics in print media ·  Illustrating 3D graphics (fast low poly modeling) for printing ·  Making 3d illustrations according to given article ·  Designing data information in 3d charts ·  Conversion of 2d graphics in 3D

gap

Web Design

Programme Outcome :

Complete understanding of Web navigation design Creating eye catching web sites. New Media technologies/Complete web architecture and planning. Integrating scripts & features in a web site. Making interactive pages done in Flash. Web marketing aspects like search engine optimization. Site uploading & maintenance.We start from the basics to tell you all about the world wide web and its various constituents. You will also learn about the different types of web hosting, FTP protocols, domain and IP management and web usability. The tool technologies you will master during this semester in order to build both static and dynamic web sites.


Programme Outline:

Programme is being divided in 3modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module1.Illustrations & Web template Design

· Planning a web site using a structured document Site Navigation Types Creating web illustrations like buttons, banners & Bars · Typography for Web · Creating fish bone structure of a web site / scribbling the layout · Recognizing Good design vs. Bad Design · Optimizing graphics and images for faster downloads

Module2.Core Web Design and Web Publishing

HTML , CSS and Maintaining a web site Web marketing Search engine optimization FTP controls

Module3.Core Web Animation With Interactive

· Interactive Multimedia and E Learning · Creating Web animations · Creating complete animated web site · Creating contents for the E-learning · E Learning standards · Advanced Action Script.

Project Submition

Creating at least 20 Web navigation's (Home pages and animations & minimum 5 full functional web site
Portfolio show
web design competitions
Placement

gap

PHP

Our PHP Programming course provides the knowledge necessary to design and develop dynamic, database-driven web pages. PHP is a language written for the web, quick to learn, easy to deploy and provides substantial functionality required for e-commerce. This course introduces the PHP framework and syntax, and covers in depth the most important techniques used to build dynamic web sites.

Programme Outcome :

· Core understanding of Web Design principles · Web Design using in live projects · Live uploading in web.

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Week 1: PHP and Web Programming - Overview

• How PHP compares with other approaches: Javascript, Flash, CGI/Perl, Microsoft's ASP, and Sun's • Java Server Pages • PHP Pros and Cons • PHP: past, present and future (PHP 3.0, PHP 4.0, and PHP 5) • The road ahead... • Modular application design • Learning to create and use code libraries • Object Oriented PHP • Separating front and backends (MVC pattern) • Setting up your environment • Directory structure • Error handling

Week 2: Elements of PHP - Review

• PHP variables and arrays Control flow • Patterns for processing HTML forms • Understanding $_GET, $_POST, $_SESSION and other PHP super-arrays • Dynamically generating HTML - example: self-populating forms

Week 3: Functions

Countless built-in functions • How to think about PHP's many utility functions • Examples with numbers, strings and dates • Discussion: string functions vs. regular expressions User-defined functions: units of code Functional overview... • Return values • Parameters: Passing 'by value' vs. 'by reference' • Variable scope Arranging function in separate 'include' files: code libraries. Looking ahead: what is an 'Object'? More about debugging

Week 4: Introduction to PHP and MySQL

PHP's customized MySQL functions A simple database-driven application: message board • Creating the database schema • Connecting to the database • Inserting and Updating data and error handling

Week 5: Object-oriented PHP

What is O-O programming, and why is it cool? Understanding how using objects can improve PHP programs Understanding how objects work in PHP • References vs. values • PHP 4 vs. PHP 5 Re-using existing objects: Example of the PEAR::DB interface Creating and programming with objects: Example of object-oriented version of message board

Week 6: String

Quoting String Constants Printing Strings Table of Contents Accessing Individual Characters Cleaning Strings Encoding and Escaping Comparing Strings Manipulating and Searching Strings Regular Expressions POSIX-Style Regular Expressions Perl-Compatible Regular Expressions

Week 7: Arrays

Indexed Versus Associative Arrays Identifying Elements of an Array Storing Data in Arrays Multidimensional Arrays Extracting Multiple Values Converting Between Arrays and Variables Traversing Arrays Sorting Acting on Entire Arrays Using Arrays

Week 8: Object

Terminology Creating an Object Accessing Properties and Methods Declaring a Class Introspection Serialization

Week 9: Introduction to cms(Joomla)& wordpress Blog Building a cms through php

Joomla -Introduction to cutting edge content Week wordpress Blog creating Week 10: Bringing It All Together In the final week we apply many of the concepts studied so far to develop a complete, well-architected web application component: a simple online shopping cart using cookies, sessions and the database. PHP and web application security More about objecgapts

Fash & Flex Devlopement

Flash & Flex Devlopement use ActionScript 3.0 is a powerful, object-oriented programming language that signifies an important step in the evolution of the capabilities of the Flash Player runtime. The motivation driving ActionScript 3.0 is to create a language ideally suited for rapidly building rich Internet applications, which have become an essential part of the web experience.

Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in  learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern.

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Programme Outcome :

· How to Design Applications · Programming to Interfaces · Working with Eventss · Sending and Loading Data · E4X (XML) · Proxy · Regular Expressions

Programme Outline:

Programme is being divided in 4modules (details are as follows)

Course Duration:

4 months
Schedule: 2 Hour/3 days a week

Module.STORY

• How to develope Flash &Flex Application.

Project Submition

Creating at least 10 Web Aplication's with full functional
Placement

gap

Classical Animation

This course provides students with the advanced knowledge in principles of classical animation. The student will learn concepts such as squash and stretch, timing, path of action, anticipation, action-reaction, weight, volume, and staging. This course will also develop the student's animation design sense, with exercises in character design. The student will also learn technical skills to produce animation, such as how to flip and draw, and how to film animation using Light boxes & using punch sheets. Skills learned will be applied throughout the Digital Animation Program.

Programme Outcome :

· Core understanding of Animation principles · 2D Character Design using Light boxes and Punch sheets · Line Tests and using Dope sheets · Placing the character in a scene · Conceptual Design · Story boarding · Production and Time Management

Programme Outline:

Programme is being divided in 5modules (details are as follows)

Course Duration:

6 months
Schedule: 2 Hour/3 days a week

Module1.STORY

• How to develope story from core concept to story line. • Script writing.

Module2.Drawings

• Basics of drawings. • Objective drawings. • Gesture drawings • live studies. • Stillife studies. • Anatomy . • Detail anatomy studies from Humans to animals, reptiles and others. • Principles of drawings. • Light and shadow. • Colors. • Cartooning.

Module3.Composition

• How to Compose the Computer Graphics with real world shootings

Module4.Preproduction

• How to Develope Characters living and nonliving from Realistic ,Semi Realistic to cartooning. • How to develop Backgrounds and Foregrounds. • Camera and Shots. • Story Boarding.

Module5.Animation

• History of Animation. • Principle of Animation. • Lip synchronization. • Expressions. • Walk through. • Of Human beings Male, Female, Children, Kids and even New born infant. • Of Animals, Reptiles and Birds. • Effects. • Follow-through and secondary actions. • IB and CU. (In between and Cleanups).

Project Submition

Creating at least 20 Web navigation's (Home pages and animations & minimum 5 full functional web site
Portfolio show
web design competitions
Placement

gap

MINI PIX

Smart pix is an ideal programme for kids in graphic design and animation. it is ideal between the age group of 6+ kids to 14+ teens. The contents structured in a manner that takes care the aesthetic growth of children with right balance of computer art blended with fine arts skills. We have taken utmost care, that student not only just learn the content of the course rather find it really interesting by doing lots of art based assignments. we let students counsel about the possibilities and scope of multimedia and animation as a career.

Programme Outcome :

• Basic Computer knowledge • Operating system • Sense of designing • Applied knowledge in design by development of classroom projects with better visuals, designing • cover pages, creating greeting cards, posters and banners • Animation.

COURSES

DURATION

Short Term Kids Courses Level I (6-8 Yrs.)

Windows + PaintBrush +illustration+ Internet Technology
1 month

Short Term Kids Courses Level II (8-10 Yrs.)

Windows + Animation+ Internet Technology
1 month
Windows + Digital Painting + Animation+ Internet Technology
2 month

Short Term Kids Courses Level III (10-14 Yrs.)

Windows + illustration +Digital Painting +Animation + Internet Technology
3 month
Windows +Digital Painting + Web design + Animation + Internet Technology
3 month

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Latest news

Seminar Graphics December 12, 2008
Media Pixel (The multimedia master) Arranged seminar on Graphics
Guest :
Pramod Ku. Mahananda(Visulizer in System technology International

Picnic 2009: Media Pixel (The multimedia master) Celebrate their first Picnic on 4th January.

Campus on Media Pixel, January 11, 2008 The multimedia master) Arranged campus for Graphics designer (Nakhetra TV)

Annul Function 2009 (Pixelite' 09) Media Pixel celebrated their first Annual function on 29th Feb.

First 3D Animation movie in Oriya Media Pixel Press Released his first production in 3D animation movie "EKALAVYA"

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A/115, saheednagar,
bhubaneswar-07,
call-0674-6546542, mediapixelindia@gmail.com

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